Divinity Original Sin 2. Walkthrough of the game #166

Connected by pain


In the second crypt is an obsessed gnome.

To get into the room in which the dwarf is located, you must fix the lever on the door. Use an axis with a sliding lever. However, the right energy is required to open the door.

Use spiritual vision and talk to the ghost of Kalvin's brother. You can convince him to let you in or use Source vampirism in the spirit. Regardless of your decision, now the door is open.

Now you must face the gnome. His death ends the quest.

Now you must fight with a demon released. He disappears after several attacks and masters one of the members of your team. You must fight this person. When the health of this character falls very low (about 10% of health points), the demon leaves his body. After that, he will repeat the process. There is a mistake in the game - even if you kill the demon, it will continue to own your team members. Its real form does not appear, and instead he continues to own.

Award: 28,900 experience points.




Megalomania

In the third crypt there is a possessed by Godjarim - Rajarim.

To get into this room, you must fix the lever on the door. However, it turns out that it cannot be opened.


In the next room, you must fight Rajarima. If you managed to convince Robert's brother to let you in, then you can first talk with the obsessed. The best option is to enter the room with one character before the battle begins. Rajarima has a powerful ability called the storm of arrows, which she usually uses in the first move.

If your team members are close to each other, she can kill some of them at the very beginning of the battle. If you managed to survive in this attack, then the rest of the battle should not become a problem for you.

Award: 57,775 experience points.





The attack of opposites

In the basement of the district, you can meet a turtle named Betty, who loves a rat named Rory. She asks you to bring her a rat.

Rory stands at the entrance to the basement. Talk to him, and you will find out that he is very hungry. Use this knowledge. Create a way from food leading to Betty. The rat will go straight to the turtle.

If you do not have enough food, you can use the teleportation spell. The use of this spell reduces the support of Rory and Betty the character who used the spell, but this is not important.

The distance between Rory and the turtle is indicated in a certain way. If the couple is together, they will be surrounded by a purple cloud.

If you succeeded, you can talk to Betty and complete the quest.

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