How technology will affect gaming in the coming years

The gaming industry is evolving faster than any other medium. Ten years ago, Mafia II, Red Dead Redemption and, for example, Battlefield: Bad Company II struck with their technical sophistication, and it seemed that there was nowhere cooler.

But now we have Red Dead Redemption 2, Half-Life: Alyx and Control, and the previous games don't look that impressive. If you have long wanted to play at a truly reliable online casino, we have a list of Norwegian casinos without a Swedish license.

Technological advances and the ever-growing power of computers and consoles are changing the industry, and what seems ideal to us today, tomorrow will be, if not completely outdated, then impressive only in its time context. In this text, we invite you to imagine how technology will change the games of the future.

Graphics and rating

Solid-state drives, of course, will affect the image in games, but, as former Naughty Dog CTO Andrey Maksimov said, you should not expect a significant technical leap in visuals in the near future. However, this does not mean that the games of the future will not be able to impress with graphics.

Growing polygons in models and increasing rendering resolution is a logical and obvious process. Another thing is technologies such as ray tracing, which will soon become the industry standard. You can already see the report of the Swedish Gaming Authority on this resource.

Neural networks

Neural networks like the one used by DLSS could also change the industry. In the future, they will even be able to create their own games. Researchers at the University of Alberta, for example, are aiming to do just that.

They train a neural network on gameplay videos from Super Mario Bros, Mega Man and Kirby's Adventure. AI analyzes "what it sees", tries to figure out the rules of the game, and then creates something similar.

However, this is AI at the service of the developer. In this regard, little will change for the player. Much more important for consumers is that machine learning comes to the aid of animators. Even a "photorealistic" image will not be as impressive if the characters on the screen move unnaturally. Read also: Casinos are also present in our video games more than we think


The approach to animation has not changed in recent years. Motion Capture has long been the industry standard, but it's still a very expensive technology that small independent studios can't afford. This means that the games of the future will increasingly use alternative solutions.

Optimization

In general, optimization is already a trend. In the mid-2000s, developers were sacrificing performance trying to release something incredibly technical like Crysis or DOOM 3, but now they have a lot of tools and tricks designed to save system resources.

This is, for example, the Chaos destruction system for Unreal Engine 4, which Epic Games demonstrated at GDC 2019. It can create large-scale and physically accurate destruction - and it does not require excessive computing power.

Chaos is based on so-called "geometry collections" - special resources that are created from static collages and can be set with destruction parameters. Thus, the destruction becomes not only spectacular, but also controllable - the author of the game can configure each individual element so that it collapses exactly as it should.

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